The Basic Mechanics of CID: Coppers In Disguise are little changed from the History Farce games that preceded them.
Well that’s not quite true: CID introduces a new concept to the very simple 1d6 roll off system that was devised way back in the Winter of 2011 and became a key part of the Whore’s Blade Wargames System.
CID is the first game where spending one of the two Virtues or Resource points allows you to re-roll dice rolls involving an associated statistic.
Ego: Represents a Copper’s determination to get shit done regardless of the outcome. It is tied to the Bad Cop Statistics of Instinct, Sleaze and Violence.
Discipline: Represents a Copper’s discretion and ability to keep a clear head and stick to the rules. It is tied to the Good Cop Statistics of Brains, Humanity and Grit.
Clichés can refuel these Virtues as can the Super as a reward for good play. Save up enough Virtues and you can attempt to learn new tricks and get new gear as described in Experience and Equipment.
Clichés have their own Chapter: Why? Because they are what gives Coppers distinct thematic advantages and disadvantages. Furthermore when they come into play these Clichés refuel the Copper’s Virtues.
Virtues can be spent on Re-rolls and invested in Advancements to the Character and Equipment. This allows Players to have a bit of fun with the whims of fate in a manner that suits the over dramatic action of the genre.
The Background Chapter of CID: Coppers In Disguise contains a brief history of both the real British Police Forces and the development of British Detective Drama to its modern levels of over saturation and self parody.
Furthermore there is an extensive list of recommended viewing to give those without a grounding in the British Detective Genre an idea of what Coppers are like in the world of CID. Whether you want to play it straight in the vein of Inspector Morse or Vera or go batshit insane like Luther or Midsomer Murders this chapter gives you what you need to know to get started.