Clichés have their own Chapter: Why? Because they are what gives Coppers distinct thematic advantages and disadvantages. Furthermore when they come into play these Clichés refuel the Copper’s Virtues.
Virtues can be spent on Re-rolls and invested in Advancements to the Character and Equipment. This allows Players to have a bit of fun with the whims of fate in a manner that suits the over dramatic action of the genre.
With the History Farce system at it’s core CID: Coppers In Disguise has a relatively straight-forward Character Creation system for both new players and those who’ve dabbled in the mess of Georgian England.
Having said this the very team orientated nature of the setting has forced a more Co-Operative Character Creation Process in which Players are required to work together to establish their place in the Team. It is very likely that some Coppers will begin play at a more effective ability level than others but this is balanced out by extra Flex and the Drawbacks of more Clichés.
Clichés are kind of like ready made Merit-Flaw (or Strength-Weakness) packages that also contribute Virtue points when they help or hinder.
In addition the system has been further enhanced with the division of Statistics into Good Cop and Bad Cop with mechanical bonuses available to those who emphasise one over the other with a direct impact on the spendable Virtue Points that provide a heroic edge for Player Characters.