Tag Archives: movement

[WB20k] Movement

Tina El-Dazio

The Movement Rules of Whore’s Blade 20,000 are based around the simple principle that a Warrior Moving at full combat effectiveness can move her Grit in Paces. This is called a Base Move.

This includes jumping gaps between buildings if the Warrior has the Paces to achieve this.

There are also three other Movement options.


Climbing:
Paces of Base Move can be spend to Climb 1 Level per Pace spent.

Sprinting: Sprinting involves “gambling” for additional Paces in Movement: Higher Grit Warriors have better odds. Sprinting Warriors cannot declare Engagements or attempt to Spot Hidden Warriors.

Hiding: Provided a Warrior is in Base Contact with suitable cover she spend a Pace to duck down out of sight. Remaining hidden until spotted by an enemy or until she makes a Pop Up Attack.

[WB20k] Priority

Mechwarrior-F-01-BW

Rather than the typical “you go, I go” of other Wargames Whore’s Blade 20,000 replicates the chaos of battle as players take it in Turns to Move or Engage with individual Warriors rather than their whole Warband.

Who goes first? Well the Warband with the highest Courage gets to choose which of the two Phases to assign priority to and thus act first in. In the other Phase the other Warband acts first.

Simple and fair, the watchwords of the game.