
The Basic Mechanics of CID: Coppers In Disguise are little changed from the History Farce games that preceded them.
Well that’s not quite true: CID introduces a new concept to the very simple 1d6 roll off system that was devised way back in the Winter of 2011 and became a key part of the Whore’s Blade Wargames System.
CID is the first game where spending one of the two Virtues or Resource points allows you to re-roll dice rolls involving an associated statistic.
Ego: Represents a Copper’s determination to get shit done regardless of the outcome. It is tied to the Bad Cop Statistics of Instinct, Sleaze and Violence.
Discipline: Represents a Copper’s discretion and ability to keep a clear head and stick to the rules. It is tied to the Good Cop Statistics of Brains, Humanity and Grit.
Clichés can refuel these Virtues as can the Super as a reward for good play. Save up enough Virtues and you can attempt to learn new tricks and get new gear as described in Experience and Equipment.


CID: Coppers In Disguise is the first of the Random Insane Side Project games that aim to take Tabletop Roleplaying to very odd (if not unique) places. With the basic mechanics of the History Farce system powering them they shall endeavour to emulate some rather strange genres.


