Unlike many ridiculous Science Fiction Wargames, Whores Blade 20,000 reflects the fact that in the future warfare will be dominated by fire fights.
You can TRY to be an elite mystic space knight but normally that gets you shot to pieces!
Weapons listed (with the exception of those gained by Features) are therefore all shooting Weapons.
As in Courtesans 20,000 they are divided into Standard Issue, Elite and Heavy Categories with prices and restrictions limiting the number of Heavy Weapons in Warbands.
Weapon Attributes are little changed aside from being rationalised into a notational form suitable for a Roster Sheet and Poison is now referred to as Critical as not all weapons capable of such horrific damage are necessarily venoms.
Ranges are deliberately on the short side to keep games mobile and fast paced.
The Guardians are the ground forces of the Empire.
Why does an Empire bristling with super weapons capable of cracking planets open like eggs need an infantry? Because the Infantry Soldier is, and always will be, the ultimate weapon: You dont use a meat cleaver to cut out a tumour you use a scalpel.
The average Guardian is far from this subtle but shes the best the Empress can do. As most wars in the Empire are small counter insurgency affairs Guardians are taught to make the best of their shoddy equipment and fight like tigers whatever nasty scrape they fall into.
Tactically Guardians are about outshooting their enemies. All of their Favoured Weapons are Medium to long range and they gain an additional bonus for using them making them a really nasty bunch of heavily armed battle bitches.