Tag Archives: core

[WB20k] Propaganda Poster Showcase

Here’s a brief look at the Propaganda Posters.

Figures by Mastersilverwolf, logos by Brad K McDevitt, Editing by me!

Wellness Office
Wellness Officer Poster (Censored)

The Empire has Wellness Officers in each and every department of state. All armed and all crazy!

Quizzer Poster

The Quizzers like to boast they are everywhere and it is true they recruit pretty much anyone but they’re not quite as all seeing as one would think.

Scoundrel Poster (Censored)

Privateers tend to have a bad rep but they are also romanticised as they enjoy semi sanctioned freedom.

Wytch Poster (Censored)

The Quizzers don’t really need to keep an eye on the Psidivision. Everyone is so nervous of those crazies they do it automatically!

Zealot Poster (Censored)

The Church’s lay followers are both scary and exciting to your average Subject.

Warrior Poster (Censored)

A young lady inspired by this poster in the Pearl Sector will be pleased to know that it’s model is an actual drill instructor eagerly waiting to lick her into shape!

Administrator Poster

Admins understand “less is more” ding dong!

[Transported] Another Update

Mary Read

As the Scandal Sheets are stopping and starting I have put a little time into starting Transported.

I have decided the message of Transported is too important to be negated by Neo Victorians and censorship so mature content shall be kept to a bare minimum.

Obviously you still can play a shameless Harlot but only if the Guv (Games Master) agrees that the group is mature enough for you to do so.

Details will doubtless be popping up intermitently over the next few months.

[WB20k] Missions

Quizzer Poster

Some Wargamers I know get really pissed off at any suggestion there may be more to a game than plonking down some minis and shooting the shit out of each other for a couple of hours.

Others simply DEMAND you have a proper scenario with defined objectives and in some cases a fully-fledged back story.

It is… as ever… my duty to balance the demands of a diverse (though not large) fan base. Thus there are several ways to handle Missions in Whore’s Blade 20,000.

Fire Fight: Ignore the idea of objectives and just set up and shoot each other to Hell.

Basic Missions: A randomly selected simple Mission with objectives that affect your Opponent’s Courage Point store.

Black Ops: One Player assembles a Warband as normal whilst the other has a horde of Goons for them to get past in some kind of risky stupid mission. There will be a future Supplement dedicated to this form of play.

Full Scale War:
Combining Goon Squads with heroic Warrior leaders for a full-scale Wargame. Again there will be a Supplemental Expansion of this.

Hopefully this caters to all tastes!

[WB20k] Psychic Powers

Wytch Poster (Censored)

With the exception of the rare “Fuzzies” every human being in the Galaxy has a Psychic Power.

Psychic Powers come in three broad varieties…

Minor Psychic Powers are free but not particularly powerful ranging from the classic fireballs and lightning bolts to more subtle abilities like Compel.

Allegiance Psychic Powers are unique to each Allegiance and are quite potent, hence they cost extra.

The same is true of Occupation Psychic Powers available to those with specific Occupation Features.

The choice is between a risky but useful back up or a potent and destructive ability that will likely determine the strategic worth of the Warrior to her fellows.

[WB20k] Features and Bugs

Nurse Tracey

Features and Bugs are minor special rules that allow further customisation of Warriors to make them individuals rather than random grunts.

They cover many areas of the rules changing how Warriors move and fight as well opening up new creative tactical options.

For those of you coming over from the Roleplaying game these abilities are not as powerful as Path Features but they are infinitely more customisable and characterful.

Each Feature costs 10 points to purchase and each Bug refunds 10.

Warriors have 3 slots of each.

[WB20k] Weapons

Scoundrel Poster (Censored)

Unlike many ridiculous Science Fiction Wargames, Whore’s Blade 20,000 reflects the fact that in the future warfare will be dominated by fire fights.

You can TRY to be an elite mystic space knight but normally that gets you shot to pieces!

Weapons listed (with the exception of those gained by Features) are therefore all shooting Weapons.

As in Courtesans 20,000 they are divided into Standard Issue, Elite and Heavy Categories with prices and restrictions limiting the number of Heavy Weapons in Warbands.

Weapon Attributes are little changed aside from being rationalised into a notational form suitable for a Roster Sheet and Poison is now referred to as Critical as not all weapons capable of such horrific damage are necessarily venoms.

Ranges are deliberately on the short side to keep games mobile and fast paced.