Tag Archives: brad k mcdevitt

[WB20k] The Divine Order of Quizzers

Quizzer Logo

The Empress’ Paranoia attack after the Sethian Rebellion caused the creation of a new kind of secret police.

The Quizzers have authority unmatched by any other Subject. A flash of their badge sends shivers down the spines of even the most hardened Guardian or canny Privateer.
With this authority they can recruit anyone in the Empire to aid them in their investigations.

Of course most of the time these investigations involve seducing young beauties suspected of heresy, then, if they pass the test, handing them over to be brides of the Empress but you can’t deny a girl a little job satisfaction.

The unique ability of the Quizzers is their diversity. Warriors, including the Quizzer in charge, all have a former Allegiance that gives them the tactical options of that Allegiance allowing for an interesting mix of the weird, the wonderful and the deadly.

Each Quizzer Warband is unique so a discussion on their tactics would be somewhat redundant. The trick is to find a combination that works for you and your style of play.

[WB20k] The Psidivision

Psidivision Logo

Pretty much everyone in the 21st Millennium has a Psychic Power, however most people are responsible enough not to over use it.

Why?

Because of the inherent risks involved when you tap into the Ether.

Nobody knows for certain why the Ether is so hostile to human manipulation. The Church maintains it is a wretched hive of Demonic forces whilst more rational theorists speculate it is a manifestation of the collective human psyche and thus is dominated by overwhelming dread and raging anger.

Whatever the case these real dangers do not put off some people and these crazy daredevils make up the Psidivision.

Part self-help group for Psychic Addicts, part mystical order the Psidivision consists of those who cast off all other trappings of mortal life in pursuit of psychic brilliance.

And brilliant they are indeed displaying one of the most potent Psychic Attacks known to mankind in Barrage.

Having said this they are so focused on their Psychic selves they neglect the physical. This doesn’t just mean poor hygiene but also a lack of Weapons, equipment or in some cases even clothes.

If you want to play with fire with regards to Psychic powers then the Psidivision may just be the Warband for you.

[WB20k] The Union of Privateers

Union Logo

All nations have their issues with crime. No matter how lax or stringent your laws, no matter how tyrannically they are enforced, there will always be some annoying bugger who breaks them.

The Empress may have gone completely barmy but she is still a pragmatist. Rather than have the Fleet and the Guardians crack down on every criminal scumbag who breaks the Empire’s laws she has organised a Union of petty (and not so petty) crooks as her own army Privateers.

The Union is as much an official body as any other but it is known for its disregard for rules and regulations and generally lax attitude to even outright Heresy.

It is a mess but it is at least an organised mess. Heavily infiltrated by the Quizzers and merciless with those who cross what few lines they have. In the Union’s hands the law is upheld by much illegality.

Just how the Empress likes it!

Union Warbands have the unique ability to steal the specialist Features and Psychic Powers of their fellows. This effectively means a typical Union Warband will be a pretty rag tag bunch of individuals each with their own unique tactical combination of abilities.

A Union Warband is probably the most flexible allowing you to pick and choose what you want your Warband to excel at.

You can go for an all-rounder but it’s not really an optimal build in a game where specialisation is the key to success.

[WB20k] General Update

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As much as I am determined to get on with Scandal Sheets Volume 1, Whore’s Blade 20,000 keeps drawing me back.

On paper it is a simple, elegant game with plenty of room for customisation and tactical ingenuity. How it plays in reality I should know soon as I will have a complete Playtest PDF by about this time next week with any luck.

We may well be looking at a before schedule release which will mean pictures of the Official Table Warfare Miniatures will be of the sculpts and the “Action” pictures will be of Hasslefree and Shadowforge Miniatures now that I have their kind permission.

Stay tuned for more art, pictures of painted minis and daily previews of the Core Rules contents.

[WB20k] The Empress’ Fleet

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Space is pretty big and it is in much of need of policing as the rest of the Empire.

Not only that but someone has to ferry the grunts around between missions!

This sorry responsibility falls upon the Empress’ Fleet. Selected from the best graduates in mathematical and physical sciences from various higher education establishments Fleet recruits are the best and the stated aim of the institution is to “make the best better.”

They do have a funny way of doing it…

For most Fleet Academy graduates the majority of their early careers will involve serving drinks to lecherous senior officers in a uniform that doesn’t exactly help matters.

Those few who get past Stewardess will have to fight tooth and nail to become Captain of their own ship.

Of course it’s not just Officers in the Fleet. There are also the Marines and Fighter pilots recruited from particularly raucous hockey societies. They act more like the dumb grunts of the Guardians but they’re unlikely to be a match for them physically.

Fleet do get involved in personal combat a lot more often than one would think. As well as boarding actions and the occasional planet fall Fleet are constantly in conflict with their rivals in the Guardians.

As a Warband (or ‘away team’) they bring considerable prowess in close range engagements and can dig in to a position like only a bunch of girls used to confined spaces can!

[WB 20k] The Empress’ Guardians

Guardians Logo

The Guardians are the ground forces of the Empire.

Why does an Empire bristling with super weapons capable of cracking planets open like eggs need an infantry? Because the Infantry Soldier is, and always will be, the ultimate weapon: You don’t use a meat cleaver to cut out a tumour you use a scalpel.

The average Guardian is far from this subtle but she’s the best the Empress can do. As most wars in the Empire are small counter insurgency affairs Guardians are taught to make the best of their shoddy equipment and fight like tigers whatever nasty scrape they fall into.

Tactically Guardians are about outshooting their enemies. All of their Favoured Weapons are Medium to long range and they gain an additional bonus for using them making them a really nasty bunch of heavily armed battle bitches.

[WB20k] Allegiances

Empire Logo

The Empire of Woman is rife with chaotic internal unrest.

As well as the ever present threat of Dissidents the various arms of the Empress’ government do not get on at all and often come to blows on a small scale in various secluded corners that go unwatched by the Quizzers (who often start these conflicts anyway!)

Warbands in Whore’s Blade 20,000 choose their Allegiance at the start of play.

Each Allegiance subtly changes the Warrior Creation process and applies unique tactical strengths and weaknesses to the Warriors in play making their battle plans highly varied.

The Core Rulebook covers the main human factions in play.

At some point I will get round to writing Alien Nations which shall detail the various Alien species and their politics (assuming they aren’t integrated into the Empire’s.)

[WB 20k] Background

Quizzer Poster

In Courtesans 20,000 I answered the basic questions about the Setting of the Empire of Woman. It was however quite brief and for good reason.

I had a lot of new rules to cram in and the third, and probably most popular, Alternate Setting was also something of an afterthought.

In the Whore’s Blade 20,000 Rulebook I go into further detail about the Empire. Not just from the context of the Quizzers either.

The Core Rules shall focus on humans the most populous sentient species.

There shall be a future supplement about Aliens but there is enough variety to fill up a Wargame in just human politics both between the Empire’s various power blocs and the various Dissident factions.

So there you have it, the Wargame gives you more detail than the Roleplaying Game… funny that!

Whore’s Blade 20,000 Update!

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One week since I started and I have a 3 finished Chapters!

Seriously this is just pouring out and that is a problem: Why? Because the promotional minis that inspired this game are still being sculpted, artists need their time and I really hate having nearly finished books lolling about on my hard drive waiting for a couple of pictures.

Thus Whore’s Blade 20,000 will be taking a backseat until I’m a bit more secure in being able to do it the full justice it deserves.

Of course for me “taking a backseat” means I’m cutting down on time spent on it. Not that it is being ignored!

I will of course post previews of what I have so far 🙂