Tag Archives: heroics

[WBH] Origin- Supernormals

Pistol Weilder

Last, but far from least, in our showcasing of the Origins we have the Supernormals.

These are perhaps the bravest (or perhaps most stupid) of all the Superladies these daredevils have no Powers of their own relying on their intensive training in their areas of expertise and some ingenious Gadgets.

You cannot expect a Supernormal to soak up punishment like a Supernatural or an Experiment but through their brilliant tactical and technical prowess they can stand toe to toe with veritable goddesses.

That is the definition of badass…

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[WBH] Origin- Supernaturals

CAC-Chi_Powers-F-BKM

There is a secret supernatural history to the world of Kittiwake Comics. Though, just as in our world, the majority of women burned as witches, staked as vampires and exorcised as demons were just unfortunate mentally ill or counter cultural individuals, some of them actually were supernaturally gifted and many of their supposed “deaths” were just minor inconveniences.

With Kittiwake Girl’s example of how the odd and the powerful could finally come into the open and use their Powers without fear of persecution Supernaturals soon got in on the Superlady act.

The damage resisting gift that Supernaturals have as a default is far greater than anything possessed even by Aliens with their odd physiology. However they still must be wary as Weapons blessed by the Creator (in whatever guise He is followed) can overcome this ability.

As the bodies of Supernaturals are forever bound to their souls true death is depressingly permanent for them and they do their level best to avoid it.

[WBH] Origin- Mutants

Ms Zen Painted

Toward the end of the Cheese Age it became clear that human DNA was far more capable than previously thought and it was beginning to change in some very odd ways. These Mutants, were naturally feared, mistrusted and discriminated against even by some Superladies on all sides.

The natural reaction to discrimination is resistance but the Mutant community is divided as to just how violent this resistance should be.

Mutants have the advantage of using their notoriety to strike terror into their foes however they have real trouble co-operating with the notoriously prejudiced Police force.

Though they show a variety of Superpowers they have a heavy bias toward asymmetrical terrorist/freedom fighter style tactics.

[WBH]-Origin- Experiments

Major Britania

During the brief War with Nazi Germany various shadowy governmental organisations worked on artificially creating Superladies to aid their armies. The British SOE was by far the most successful at this thanks to their backing from all of the original Superladies (Heroines and Villainesses alike.)

Well successful in creating many powerful individuals however the vast majority of Experiments, even if they remain on the right side of the law, go more than a little crazy. With the defection of former propaganda project Major Britannia to the LEO post-war further experimentation was outlawed worldwide.

Of course that doesn’t mean it’s not happening.

Experiments tend to be extremely good defensive fighters however they are prone to mental instability and have proven highly suggestible.

[WBH] Origin- Aliens

Kittiwake Girl Page 6b Black and White

The first ever Superlady Kittiwake Girl was one of these. Aliens are usually massively out of their element though their evolutionary adaptations to other environments can make them far more powerful than even most native Superladies.

A natural result of alien physiology is an incredible resistance to ordinarily lethal damage however this is offset by the fact that most aliens are allergic to some Earth based substance or other.

If you want a Superlady who can take a heavy beating and dish one out in return an Alien is a pretty good choice.

[WBH] Superladies

The Tackler

Superladies are the costumed protagonists of comic books. To represent them in Whore’s Blade Heroics a template is added to the base features Character.

The Superlady Template consists of the following features.

Codename
A snappy name the Superlady is known by on the street. Some like Texi Tarquin or Feathers McGee don’t bother with this but most have secret identities to maintain so come up with elaborate names.

Origins
Everyone starts somewhere and Superladies are no exception. There are 6 Origins I shall address in individual articles however in summary…

*Accidents: Women who accidentally fell into a radioactive… something…

*Aliens: Superladies FROM SPAAAAAAAAAAAAAAAACE!

*Experiments: Science experiments done right… well kind of.

*Mutants: Icky genetic supers.

*Supernaturals: Beings of magic and myth.

*Suprnormals: Superladies with brilliant training and lots of gadgets.

Powers
Powers get a whole chapter to explain themselves but on the whole they are very generic and can be applied to a wide variety of storyworld styles.

[WBH] Characters

Major Britania

Characters are defined as those Warriors that are integral to a Superteam’s actions in the story world. Regardless of whether they are Superladies or Allies they are the ones who’s story is being told in game.

Characters (before any decision is made as to whether they are Superladies or allies. Have the following features.

Name
A name which they are legally known by in civilian life.

Statistics
Characters have 3 Statistics:

Aggression Co-Ordination and spatial awareness.

Grit: Brute force and resilience.

Will: Strength of mind and determination.

Proficiencies
Specialist Areas in which the Character excels.

Weapons
Shiny things to hit people with.

This base is expanded upon by the selection of Templates which shall be described next…

[WBH] Morality- The League of Extrodinary Outcasts

LEO Logo

Whether they are victims of society or mental illness there are many Superladies who just cannot play fair. Through giant corporations, underground smuggling rings or even with nothing but their powers and their stupid costume Villainesses strike terror into Civilian and Superlady alike.

Just as with heroes the foremost of these is the very first. Texi Tarquin was the first to don a costume to fight Kittiwake Girl, the unwanted subject of a delusional love-hate infatuation and fascination of the notoriously predatory madam.

Once the truce of the Second World War was over she formed a counterpart to her rival’s SPO in the League of Extraordinary Outcasts.

The League is even more loosely structured than it’s heroic counterpart and it’s actions are, for the most part chaotic and unplanned. Texi’s position however remains unquestioned. Despite being little more than a human with a stack of awesome gadgets she keeps her stilettos firmly on the faces of her closest rivals. Even the notoriously devious Feathers McGee and the insanity of the Black Toon are kept in check by Texi’s mere glance in their direction.

LEO Superteams are very well supplied whether through legitimate means like TexiInc or criminal empires like the Feathers mob. They can field the best in equipment and weapons though often relying on the under-classes for minion support bites them in their pert arses!

[WBH] Morality- The Society to Preserve Order (SPO)

SPO Logo

Kittiwake Girl’s Personal “in crowd” of goody two-shoes heroines the Society to Preserve Order was founded after World War II to attempt to organise and regulate these spandex wearing vigilantes and war heroines into something more manageable and controllable.

It’s somewhat natural for an Archasian to come off as a bit of a control freak no matter how well intentioned she may be however Kittiwake Girl is pretty hands off when it comes to leadership.

She has one rule: No Killing. As mentioned before this rule is non-negotiable and is the source of the SPO’s split with the IHL.

SPO Superteams have quite a considerable Weakness in not being able to use lethal force however they make up with it with a resolve that having the backing of the Best (Magnificent Magda, The Widow, Kittiwake Girl and many more) can bring.