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[WBH] Allies

Alf Arkwright

Sometimes a Superlady needs help that she can’t get from a costumed Sidekick or a common Goon.

This is where Allies come in.

Allies use the Character Template but don’t have Origins or Powers like a Superlady. Instead they have a special Ability called an Authority.

Depending on their area of Authority (Criminal, Espionage and Terrorism, Magic, Police and Science) and the level (Basic, Extensive and Leading) Allies can bring resources to bear that result in very useful tactical advantages for a Superteam.

[WBH] Origin- Supernormals

Pistol Weilder

Last, but far from least, in our showcasing of the Origins we have the Supernormals.

These are perhaps the bravest (or perhaps most stupid) of all the Superladies these daredevils have no Powers of their own relying on their intensive training in their areas of expertise and some ingenious Gadgets.

You cannot expect a Supernormal to soak up punishment like a Supernatural or an Experiment but through their brilliant tactical and technical prowess they can stand toe to toe with veritable goddesses.

That is the definition of badass…

[WBH] Origin- Supernaturals

CAC-Chi_Powers-F-BKM

There is a secret supernatural history to the world of Kittiwake Comics. Though, just as in our world, the majority of women burned as witches, staked as vampires and exorcised as demons were just unfortunate mentally ill or counter cultural individuals, some of them actually were supernaturally gifted and many of their supposed “deaths” were just minor inconveniences.

With Kittiwake Girl’s example of how the odd and the powerful could finally come into the open and use their Powers without fear of persecution Supernaturals soon got in on the Superlady act.

The damage resisting gift that Supernaturals have as a default is far greater than anything possessed even by Aliens with their odd physiology. However they still must be wary as Weapons blessed by the Creator (in whatever guise He is followed) can overcome this ability.

As the bodies of Supernaturals are forever bound to their souls true death is depressingly permanent for them and they do their level best to avoid it.

[WBH] Origin- Mutants

Ms Zen Painted

Toward the end of the Cheese Age it became clear that human DNA was far more capable than previously thought and it was beginning to change in some very odd ways. These Mutants, were naturally feared, mistrusted and discriminated against even by some Superladies on all sides.

The natural reaction to discrimination is resistance but the Mutant community is divided as to just how violent this resistance should be.

Mutants have the advantage of using their notoriety to strike terror into their foes however they have real trouble co-operating with the notoriously prejudiced Police force.

Though they show a variety of Superpowers they have a heavy bias toward asymmetrical terrorist/freedom fighter style tactics.

[WBH] Accidents

Elasti-Girl

Accidents are by far the most common Origin.

Why? Because people are clumsy and stupid and fall into all sorts of radioactive/genetically engineered/acidic goo. The resulting Powers are usually quite epic in nature however they are as unpredictable and accident prone as their wielders.

Accidents are very cheerful and fun loving girls who will brighten up your Superteam’s Courage Pool however you must be prepared for them to fall on their arse: A lot!

[WBH] Characters

Major Britania

Characters are defined as those Warriors that are integral to a Superteam’s actions in the story world. Regardless of whether they are Superladies or Allies they are the ones who’s story is being told in game.

Characters (before any decision is made as to whether they are Superladies or allies. Have the following features.

Name
A name which they are legally known by in civilian life.

Statistics
Characters have 3 Statistics:

Aggression Co-Ordination and spatial awareness.

Grit: Brute force and resilience.

Will: Strength of mind and determination.

Proficiencies
Specialist Areas in which the Character excels.

Weapons
Shiny things to hit people with.

This base is expanded upon by the selection of Templates which shall be described next…

[WBH] Morality- The League of Extrodinary Outcasts

LEO Logo

Whether they are victims of society or mental illness there are many Superladies who just cannot play fair. Through giant corporations, underground smuggling rings or even with nothing but their powers and their stupid costume Villainesses strike terror into Civilian and Superlady alike.

Just as with heroes the foremost of these is the very first. Texi Tarquin was the first to don a costume to fight Kittiwake Girl, the unwanted subject of a delusional love-hate infatuation and fascination of the notoriously predatory madam.

Once the truce of the Second World War was over she formed a counterpart to her rival’s SPO in the League of Extraordinary Outcasts.

The League is even more loosely structured than it’s heroic counterpart and it’s actions are, for the most part chaotic and unplanned. Texi’s position however remains unquestioned. Despite being little more than a human with a stack of awesome gadgets she keeps her stilettos firmly on the faces of her closest rivals. Even the notoriously devious Feathers McGee and the insanity of the Black Toon are kept in check by Texi’s mere glance in their direction.

LEO Superteams are very well supplied whether through legitimate means like TexiInc or criminal empires like the Feathers mob. They can field the best in equipment and weapons though often relying on the under-classes for minion support bites them in their pert arses!

[Comics] The Ages

I maybe starting from scratch but I have a long term plan for stories from Kittiwake Girl’s arrival in 1935 to the present day.

Thus the stories are divided into ages depending on when it is set.

Origin Age

This covers the pre war years where Kittiwake Girl establishes the Superlady archetype and the big girls start their stories.

The Age of War

This covers the brief war between the Nazis (and their allies) and the Superlady special forces of the British Empire.

Cheese Age

This was a rather fun but embarrassing era when everything was brightly coloured, kid friendly and full of stupid one-liners.

Grit Age

Shocked by the Widow Scandal the Superlady community got a Hell of a lot darker and all sorts of nasty shit started happening in what would become known as The Grit Age.

Modren Age

These stories will be set in the near past and present covering the slightly more serious than the Cheese Age but not as fucked up as the Grit Age modern times.

[History Farce] The History Farce Guide to Georgian Slang

18th Century

A result of me revisiting the History Farce games in new print editions The History Farce Guide to Georgian Slang not only reprints the full dictionary from Tough Justice but also provides some extra material.

The Evolution of Accents: Explaining how English pronunciation has evolved over the centuries and speculation on how Georgian people would have sounded.

Society, Politics and Religion: How Society was supposedly structured throughout the era.

Key Events and People: Important people and events of the era.

This will be coming to stores as soon as I get the cover art…