Author Archives: Ian Warner

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About Ian Warner

A small press publisher and author with interests in gaming, history, science fiction, fantasy, comics and politics

[WBH] Superladies

The Tackler

Superladies are the costumed protagonists of comic books. To represent them in Whore’s Blade Heroics a template is added to the base features Character.

The Superlady Template consists of the following features.

Codename
A snappy name the Superlady is known by on the street. Some like Texi Tarquin or Feathers McGee don’t bother with this but most have secret identities to maintain so come up with elaborate names.

Origins
Everyone starts somewhere and Superladies are no exception. There are 6 Origins I shall address in individual articles however in summary…

*Accidents: Women who accidentally fell into a radioactive… something…

*Aliens: Superladies FROM SPAAAAAAAAAAAAAAAACE!

*Experiments: Science experiments done right… well kind of.

*Mutants: Icky genetic supers.

*Supernaturals: Beings of magic and myth.

*Suprnormals: Superladies with brilliant training and lots of gadgets.

Powers
Powers get a whole chapter to explain themselves but on the whole they are very generic and can be applied to a wide variety of storyworld styles.

[WBH] Characters

Major Britania

Characters are defined as those Warriors that are integral to a Superteam’s actions in the story world. Regardless of whether they are Superladies or Allies they are the ones who’s story is being told in game.

Characters (before any decision is made as to whether they are Superladies or allies. Have the following features.

Name
A name which they are legally known by in civilian life.

Statistics
Characters have 3 Statistics:

Aggression Co-Ordination and spatial awareness.

Grit: Brute force and resilience.

Will: Strength of mind and determination.

Proficiencies
Specialist Areas in which the Character excels.

Weapons
Shiny things to hit people with.

This base is expanded upon by the selection of Templates which shall be described next…

[Criticism] Kittiwake and Postmortem

Postmortem

I REALLY didn’t want to get involved in this shitstorm but doubtless I’m damned if I do have my two cents or if I don’t.

For those of you not aware James “Grim” Desborough the man who got me started as a professional writer with his company Postmortem Studios (link in the picture) has come under a lot of fire recently.

Grim has this incredibly liberal free speech stance that I have tried and failed to live up to here at Kittiwake as I have several zero tolerance areas when it comes to the work I promote and produce. Mostly this is in regards to politics (see here) but believe it or not there are also social issues I will not touch with a bargepole.

So in this article I shall lay out my position as it stands.

My Work With Postmortem
For the most part criticism that has reached me about the work I have published with Postmortem Studios: Namely Chav: The Knifing, Wizkid: The Cheapening, Tough Justice, Courtesans and Doxy has been of the reasoned and rational variety. Even my strongest critics have never gone above friendly banter nor constructive breakdowns of my work and I am most grateful to all of you for that (yes even you Pseudoephedrine.)

Call of Chavthulu had a little flak for Grim’s blurb which was written far more harshly than I personally would have had I been given the opportunity to write it myself. For that and indeed for the somewhat unforgiving tone of Chav in general I apologise. It was my first game created from scratch and it frankly showed my prejudices born of my childhood dealing with the worst of that subculture.

With all of the Shadow World products though it is important to emphasise that these are the worst of the worst. Not all goths in the Shadow World are Bloodsuckers: Just the real drama queens just as not all Chavs are the sort of empowered Chavs depicted in the books. This in itself could be a good plot point for getting these rather messy first attempts at games to work.

Tough Justice is either unheard of or (somewhat unjustly I feel) praised so I shall skip over it and talk about Courtesans.

Courtesans was born of a less severe argument about cheescake and sexual themes in Roleplaying. When it comes to tone unlike the rather morbid Tough Justice and Doxy it was a bit all over the place not really knowing whether it was a serious look at a fascinating part of Georgian Society or as once called it “Carry On Courtesan.” I hope that the novels I have planned of the stories created for it will establish a more consistent tone for that particular part of the History Farce World.

One thing I made clear in all 3 History Farce books at multiple points was I do not encourage or condone any system for Roleplaying rape. This was no half arsed disclaimer I’m VERY serious on this.

Most Roleplayers, myself included, aren’t very good at handling such sensitive subjects so it’s much better that they don’t come up at all round the table. It is a common plot device in fiction but one that is constantly badly used and I think you have to be a real genius of a writer to pull it off successfully.

That isn’t me: I’m a mid grade hack and I’ve admitted it often. The only reason I’m writing professionally is that my current mental state makes me incapable of doing much else.

Courtesans, Doxy and now the Whore’s Blade wargames are somewhat twisted jokes about society both historical and contemporary and many of the hypocrisies laced within it. In writing them and Tough Justice I have become a much better (and more liberal) person who genuinely wants the things I call out to stop.

It is true the attitudes of characters and some narrative text in these games are pretty abhorrent but you should notice that I do my best to challenge the holders of these views.

On the Threats
I cannot condemn these threats made to Grim’s critics enough and I think Grim made a HUGE mistake in brushing them off as trolling. Yes Grim the rational brain can easily see greater internet fuckwad theory in work and yes the rational brain can reason that these people will never find the target of their ire but when threats like that are made the rational brain does not kick in. Friends on YouTube have told me some real horror stories of the lengths to which the worst trolls will go to track down, doc drop and generally fuck with people are quite frankly terrifying. As someone who has lived in fear all my life I can identify with being afraid of hateful people threatening me and if anyone ever made such threats in my defence I would disown them completely and immediately. Not only that I’d probably call them out on the blog or even in print.

Seriously folks… do not threaten: Teh internetz are not as anonymous as you would like to think and if my experiences on YouTube are anything to go by you have every right to fear such maliciousness.

Conclusion
Believe it or not Grim was something of a moderating influence on me when it came to my expressive style and how I presented my ideas to the world and now I find myself calling him out just as he called me for how he handled this.

The critics saying all his products condone rape are frankly making an absurd argument: Agents of SWING and it’s supplements are so damned tame I lent them to my Church and the same could be said for Urban Faerie or Invaderz.

Hentacle (though I own a print copy I bought as a favour) unsettles me but I appreciate that it isn’t my thing and try my best to ignore it. My part in the Japan charity bundle was simply writing a couple of sample characters with a Japanese theme. My erotic writing skills still need a lot of work and I will definitely not go into some of the regions Hentai has become a byword for.

What I’ve read of Temptress and Blue Magic didn’t strike me as particularly bad taste but they’re in PDF only and in the D20 system I despise so I’ll admit I haven’t read them cover to cover.

I know I have come a long way from the angry emotional wreck of a young put upon nerd who wrote Chav and I am grateful Grim helped me with dealing with the public and responding to criticism. I just wish that he would listen to some of his own advice in handling the mess this has turned into.

Sorry Grim this had to be said.

[WBH] Morality- The League of Extrodinary Outcasts

LEO Logo

Whether they are victims of society or mental illness there are many Superladies who just cannot play fair. Through giant corporations, underground smuggling rings or even with nothing but their powers and their stupid costume Villainesses strike terror into Civilian and Superlady alike.

Just as with heroes the foremost of these is the very first. Texi Tarquin was the first to don a costume to fight Kittiwake Girl, the unwanted subject of a delusional love-hate infatuation and fascination of the notoriously predatory madam.

Once the truce of the Second World War was over she formed a counterpart to her rival’s SPO in the League of Extraordinary Outcasts.

The League is even more loosely structured than it’s heroic counterpart and it’s actions are, for the most part chaotic and unplanned. Texi’s position however remains unquestioned. Despite being little more than a human with a stack of awesome gadgets she keeps her stilettos firmly on the faces of her closest rivals. Even the notoriously devious Feathers McGee and the insanity of the Black Toon are kept in check by Texi’s mere glance in their direction.

LEO Superteams are very well supplied whether through legitimate means like TexiInc or criminal empires like the Feathers mob. They can field the best in equipment and weapons though often relying on the under-classes for minion support bites them in their pert arses!

[WBH] Morality- The Society to Preserve Order (SPO)

SPO Logo

Kittiwake Girl’s Personal “in crowd” of goody two-shoes heroines the Society to Preserve Order was founded after World War II to attempt to organise and regulate these spandex wearing vigilantes and war heroines into something more manageable and controllable.

It’s somewhat natural for an Archasian to come off as a bit of a control freak no matter how well intentioned she may be however Kittiwake Girl is pretty hands off when it comes to leadership.

She has one rule: No Killing. As mentioned before this rule is non-negotiable and is the source of the SPO’s split with the IHL.

SPO Superteams have quite a considerable Weakness in not being able to use lethal force however they make up with it with a resolve that having the backing of the Best (Magnificent Magda, The Widow, Kittiwake Girl and many more) can bring.