Author Archives: Ian Warner

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About Ian Warner

A small press publisher and author with interests in gaming, history, science fiction, fantasy, comics and politics

[WB20k] Missions

Quizzer Poster

Some Wargamers I know get really pissed off at any suggestion there may be more to a game than plonking down some minis and shooting the shit out of each other for a couple of hours.

Others simply DEMAND you have a proper scenario with defined objectives and in some cases a fully-fledged back story.

It is… as ever… my duty to balance the demands of a diverse (though not large) fan base. Thus there are several ways to handle Missions in Whore’s Blade 20,000.

Fire Fight: Ignore the idea of objectives and just set up and shoot each other to Hell.

Basic Missions: A randomly selected simple Mission with objectives that affect your Opponent’s Courage Point store.

Black Ops: One Player assembles a Warband as normal whilst the other has a horde of Goons for them to get past in some kind of risky stupid mission. There will be a future Supplement dedicated to this form of play.

Full Scale War:
Combining Goon Squads with heroic Warrior leaders for a full-scale Wargame. Again there will be a Supplemental Expansion of this.

Hopefully this caters to all tastes!

[WB20k] Psychic Powers

Wytch Poster (Censored)

With the exception of the rare “Fuzzies” every human being in the Galaxy has a Psychic Power.

Psychic Powers come in three broad varieties…

Minor Psychic Powers are free but not particularly powerful ranging from the classic fireballs and lightning bolts to more subtle abilities like Compel.

Allegiance Psychic Powers are unique to each Allegiance and are quite potent, hence they cost extra.

The same is true of Occupation Psychic Powers available to those with specific Occupation Features.

The choice is between a risky but useful back up or a potent and destructive ability that will likely determine the strategic worth of the Warrior to her fellows.

[WB20k] Features and Bugs

Nurse Tracey

Features and Bugs are minor special rules that allow further customisation of Warriors to make them individuals rather than random grunts.

They cover many areas of the rules changing how Warriors move and fight as well opening up new creative tactical options.

For those of you coming over from the Roleplaying game these abilities are not as powerful as Path Features but they are infinitely more customisable and characterful.

Each Feature costs 10 points to purchase and each Bug refunds 10.

Warriors have 3 slots of each.

[WB20k] Weapons

Scoundrel Poster (Censored)

Unlike many ridiculous Science Fiction Wargames, Whore’s Blade 20,000 reflects the fact that in the future warfare will be dominated by fire fights.

You can TRY to be an elite mystic space knight but normally that gets you shot to pieces!

Weapons listed (with the exception of those gained by Features) are therefore all shooting Weapons.

As in Courtesans 20,000 they are divided into Standard Issue, Elite and Heavy Categories with prices and restrictions limiting the number of Heavy Weapons in Warbands.

Weapon Attributes are little changed aside from being rationalised into a notational form suitable for a Roster Sheet and Poison is now referred to as Critical as not all weapons capable of such horrific damage are necessarily venoms.

Ranges are deliberately on the short side to keep games mobile and fast paced.

[WB20k] Morale

Wellness Officer Poster (Censored)

Morale is always a tricky one to model in a Wargame.

Moving and shooting can easily be statistically determined but as to how your Warriors feel… God only knows!

The way Morale has been modelled in Whore’s Blade 20,000 is each Warband has a store of Courage points. These points go down after particularly successful Attacks are made against the Warband and Warriors die.

However the points can also be expended voluntarily to reroll a dice through heroic effort.

Morale is thus a balancing act. Do you conserve points from loss or risk them to change the course of fortune? The choice is yours!

[WB20k] Engagement

Warrior Poster (Censored)

Engagement is all about the core of Wargaming: Killing shit!

Engagement begins with the Players taking it in turns to have Warriors declare their Targets.

These Engagements are resolved with Attack Challenges which are typically Aggression versus Aggression unless it is a base to base Melee Engagement in which case it is Grit versus Grit.
The Winner of the Challenge can use her Margin of Success to attempt to Inflict Injury or Close the distance to her Enemy.

Injury uses the tried and tested system from Doxy and Weird and Wonderful.

Cover is a simple bonus to Injury Resistance and Hidden Warriors have the option of making a Pop Up Attack for a bonus to the Attack Challenge.

Falling is treated as an Attack with a Margin of Success equal to the number of Floors fallen.

[Transported] Update

Transportation

I don’t think just making Transported a Supplement will do it justice. It is a unique setting with unique challenges and unique Characters.

Thus Transported will become the 4th History Farce game. It shall play with some of the same mechanics as Doxy but it shall be standalone.

There shall be conversion guides from the other 3 but all Felons will use the rules in Transported rather than their own.

Please do join us for this rollicking adventure!

[WB20k] Movement

Tina El-Dazio

The Movement Rules of Whore’s Blade 20,000 are based around the simple principle that a Warrior Moving at full combat effectiveness can move her Grit in Paces. This is called a Base Move.

This includes jumping gaps between buildings if the Warrior has the Paces to achieve this.

There are also three other Movement options.


Climbing:
Paces of Base Move can be spend to Climb 1 Level per Pace spent.

Sprinting: Sprinting involves “gambling” for additional Paces in Movement: Higher Grit Warriors have better odds. Sprinting Warriors cannot declare Engagements or attempt to Spot Hidden Warriors.

Hiding: Provided a Warrior is in Base Contact with suitable cover she spend a Pace to duck down out of sight. Remaining hidden until spotted by an enemy or until she makes a Pop Up Attack.