
I do realise a lot of the time I talk about system stuff I assume IÂ’m talking to the same fan-base who know the previous incarnation. Well IÂ’ll try to remedy that with thisÂ…
Like the vast majority of Tabletop Wargames WhoreÂ’s Blade Heroics has a points system for building Superteams (this gameÂ’s version of Warbands.) In theory this should make it an evenly balanced game but even with extensive playtesting one can never be 100% sure. In the end this is a game about spandex clad japes with sexy Superladies so frankly advanced statistical maths can go fuck itself.
Anyhow Superteams consist of the following elementsÂ…
1 Leader: A Superlady with a great deal of in built power: The Cover girl and lead protagonist of the SuperteamÂ’s Comic.
0-2 Sidekicks: Superladies who are either inexperienced or just outright weaker than the Leader. They may not be as powerful as their boss but hey more shiny superpowers!
0-2 Allies: Allies are non-costumed normal humans who can use their connections in society to provide their Superteams with tactical advantages.
As Many Goons as you Want: Goons are typical foot soldiers whether Coppers, Thugs or something really strange. They are individually no match for a Superlady but in numbers they can deal a lot of damage.
I shall address each of these elements and the 3 Morality Factions that can be applied to Superteams to boost their Courage and grant them unique advantages in separate blog articles.
ThereÂ’s a lot in there!